Two worlds ii review

Reality Pump had perhaps one of the most enviably easy jobs in videogame history — create a game that was better than Two Worlds. When Naughty Dog needs to lớn make an Uncharted sequel, it has an increasingly tough act khổng lồ follow — all Reality Pump needed to lớn vì was to be better than the worst roleplaying game created this generation.

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Without further avì, it is my privilege and honor to confirm lớn you that yes … Two Worlds II is better than Two Worlds!

I know … that doesn’t tell you anything.

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Two Worlds II(Xbox 360 , PlayStation 3, PC)Developer: Reality PumpPublisher: Topware Interactive/SouthpeakReleased: January 25, 2011MSRP: $59.99

Two Worlds II is not the best made game in the world, and if you have sầu even a modicum of intuition, you’d have already guessed that. Two Worlds II knows it’s never going khổng lồ be an Elder Scrolls or a Diablo, but it does its thing regardless, without apology and without remorse. This plucky, heartfelt, can-vì attitude permeates the game experience to lớn create something that, truth be told, is pretty damn great.

Yes, you read that correctly. Two Worlds II is a great game. Its animations are awful, its combat loose, its voice acting ludicrous và its story inane. Yet somehow, it manages khổng lồ become a rewarding, engrossing, absorbing experience at the same time, and the most amazing part is that you’ll never see it coming.

The first hour or so of Two Worlds II is downright terrible. The game starts with a tawdry prison breakout mission, as your nameless Hero escapes from the clutches of Gandohar, the series’ sister-kidnapping, stereotypically tyrannical villain. The game is slow, the Hero is weak, & the enemies feel imbalanced. Not khổng lồ mention, the combat is a dire case of random button-mashing with a targeting system that only works when it wants to.

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Once the prologue is over, however, something happens. The game slowly, surely, starts to get interesting. Then it becomes quietly enjoyable. Then it’s downright fun. Eventually, & without the player even realizing, it has become buried in the mind lượt thích a vicious little parasite.

It is rare for a game to lớn start out terribly và then become great — it usually happens the other way around. Two Worlds II bucks this common trend andonly becomes more delightful as it opens up. Once the player learns a few fighting skills, the combat becomes a lot more involved, and the variety of eccentric missions, while still relying on fetch-quests & backtracking, each carry their own strange and often humorous narratives.

The game’s sense of humor is one of its most endearing traits, withTwo Worlds II never quite taking itself seriously. While some of the voice acting can be genuinely bad, a vast majority of the performances are almost knowingly silly and over the top. The game is full of strange in-jokes & dry wit, & the overall story is lighthearted, despite being about a kidnapped sister & a quest to lớn save sầu the world. Two Worlds II has a very svào sense of individuality about itself, & that’s more than can be said for many games with twice the production values.

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Customization makes up a huge part of the experience. There’s a limited character creation option, although all roads lead to lớn ugly, & you can even paint your armor to give everything a personalized flavor. You can sink skill points into lớn ranged combat, melee prowess or magic, và you’re không lấy phí khổng lồ combine your skills in whichever way you see fit. There’s an incredibly robust magic creation system, in which you set various cards together lớn create new và deadly spells. Unfortunately, Two Worlds II suffers from a problem most Western RPGs have sầu — a magic character is useless. Enemies cthua kém distances too quickly, and spells just aren’t powerful enough khổng lồ put them down. Plus, since you need lớn switch to a staff lớn use spells, you’re defenseless without constantly changing equipment. Ranged or close-quarter combat is the way to go, so if you’re hoping to lớn be a powerful mage, you might want to lớn look elsewhere.

Reality Pump has put an impressive amount of effort inkhổng lồ making sure you get lớn play Two Worlds IIin your own particular style, provided you don’t want to lớn be a pure sorcerer. If you’ve sầu spent a number of skill points on something you later regret purchasing, you can always visit a “Soul Patcher” to re-spec your character. Once I realized Necromancy was an awful skill to possess, my appreciation for a re-spec option was palpable. There’s a lot of scope for character progression, with a huge range of weapons, bows & abilities to lớn choose from, and if you ever get bored, you can always get your points baông chồng và start again.

This sense of personal progression is extended to lớn your Hero’s inventory as well. Weapons and armor can be stripped down to component parts and used lớn upgrade others. There’s also a pleasantly simple alchemy system in which you combine thousands of ingredients picked up from enemies and plants to create all manner of potions, ranging from standard health items to more exotic creations, such as anelixirthat lets you jump 500% higher than normal, or one allows you khổng lồ walk on water. You’re encouraged to lớn just randomly throw items into the pot and see what you get, and you’re never punished for playing around, nor bởi you have sầu lớn spover hundreds of precious skill points khổng lồ jump into lớn it.

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One major issue, however, is the rather awful inventory menu. Items are thrown inkhổng lồ your inventory screen seemingly at random, & there’s no way to sort through it. This issue becomes readily apparent once you factor in the propensity to collect dozens of alchemy ingredients and looted weaponry from just a single quest. Once you offload your loot at a vendor, it’s easy to lớn sell the wrong thing or forget what you’re looking for, as you’ll be absolutely swamped with inscrutable garbage. As the hours tiông xã by, you’ll get used khổng lồ navigating through a veritable sea of inconspicuous swag, but it never quite stops being irritating.

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Two Worlds II does get points, however, for being one of the very few games on Earth with a fun, simple and efficient lockpicking feature. I actually enjoyed picking locks, which is great because they’re everywhere. It’s helped by the fact that picking locks is mostly based upon a player’s skill as opposed khổng lồ pumping points into stats và building a dedicated thief character (that said, it’s highly recommended you invest a little in upgrading your lockpiông xã skills).

Once you strip away the customization và the quirky humor, you’re still left with a game that’s quite good. I barely encountered any notable glitches, & it’s easily less buggy than a “Triple A” title lượt thích The Elder Scrolls IV. Its focus on loot, leveling up and simple haông chồng n’ slash combat is fairly standard for the genre, và it performs no worse in these areas than any other decent RPG. Most of the ways in which the game falters seem to lớn come with the territory — fetch quests, weak mage characters, và button smashing combat are issues that can be found in even the very best Western roleplayers, and it would be incredibly unfair to criticize Two Worlds II for committing these sins when bigger games get a không tính tiền pass.

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There are some larger flaws, of course. Navigating the world of Antaloor would have sầu been more fun with a decently detailed maps and markers that tell you how to lớn get khổng lồ places, rather than just point in a vague direction. There are random difficulty spikes that can make the game a cakewalk one second, và an overwhelming “three hits and you’re dead” battle the next, which is absolutely aggravating when you become so confident that you forget to lớn save sầu. The character animations are almost distractingly terrible at times, & the console version has some rather miserable screen tearing.

While we’re talking about graphics, I have sầu no idea why the game is too big for a television screen, requiring the player lớn dive sầu inlớn the thực đơn và locate an ambiguously named “Use Safe Area In Interface” option that’ll re-fit the image. For the first thirty minutes I played the game with bits of the HUD & menu chopped off, until someone told me which hoops to lớn jump through in order to get what should have been the mặc định view.

None of these problems, however, hamper the overall sense of enjoyment và involvement that Two Worlds II spawns, & that is a testament lớn just how right Reality Pump gets it in the areas that truly matter.

I played using a console version, & I have sầu khổng lồ remark upon the rather decent Xbox 360 controls. Using skills in battle is quiông xã & efficient, easily accessed with face buttons and triggers. The only major complaint is that it seems impossible to un-maps something once it’s been assigned lớn a button. I had buttons randomly giving me different potions, usually when they weren’t needed, & I’m yet khổng lồ figure out a way lớn stop it. I am certain one exists, but the game itself doesn’t give sầu you any information on how it’s done.

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In addition khổng lồ a lengthy single-player quest, the game offers a fairly substantial multiplayer section. The online mode is treated as a separate entity, so you’ll need lớn create a brvà new character. You get a bit more freedom with this character creator, able lớn choose from a variety of stereotypical fantasy races và gaining the ability lớn play as a female. The various modes range from standard Player vs. Player matches khổng lồ a series of co-op chapters that have their own storylines.

The co-op is where the online section really shines, as players can join a team of eight to lớn tackle all manner of neat little sidequests. Matchmaking is fairly sluggish, however, và I found myself getting kicked from a lot of games as there’s no player balancing & notoàn thân wanted lớn play with a Level 1 Elf. If you can get inkhổng lồ a game — and there are quite a few people playing it — you might find it just as absorbing as the story mode, if not more so.

The competitive modes suffer from the same issues as the co-op — chiefly poor matchmaking and imbalanced opposition. My first match was against a ranger who could one-hit-kill me from a distance the moment I spawned. The combat is also exactly the same as the rest of the game, which means that most melee battles become rough, messy button-mashing that degenerate into lớn a war ofattrition. I can’t say I recommkết thúc the PvP, as it’s just not interesting or refined enough to lớn be worth getting inkhổng lồ.

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If you can earn enough cash, you can also buy & maintain your own Antaloorian village. I’ll confess now that I have not been able lớn loot enough in the multiplayer to lớn kiểm tra this feature out, but I’m looking forward to it. It makes for a very nice overall aim in the otherwise unstructured multiplayer.

Two Worlds II requires patience and forgiveness, và many won’t give sầu it the chance it deserves. One cannot deny the lack of polish & the archaic, old fashioned interface and features, yet one also must acknowledge the powerful pull that this game has. There’s an appeal lớn this game that far outshines the ancient husk that it is presented in — a truly rewarding, rich and amusing experience that takes hold of a player và never lets go until it’s over.

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I hated my first hour or so of Two Worlds II. I believed I was in for a boring, dreary, aggravating eighty hours of wasted life that I’d never be able lớn get back. I was wrong. Two Worlds II is the perfect gaming equivalent to lớn a kim cương in the rough. It’s ugly, it’s coarse, and it’s got one foot in the past, but it’s just too damn lovable lớn be thrown into lớn the trash.


Chuyên mục: Kiến thức